// var i;
// var $uIBindings = require("./UIBindings");
// var s = cc._decorator;
// var l = s.ccclass;
// var u = s.property;
// var d = (function (e) {
//     function t() {
//         var t = (null !== e && e.apply(this, arguments)) || this;
//         t.txt_title = null;
//         t.txt_levelstate = null;
//         t.txt_zhangjielb = null;
//         t.node_rightNode = null;
//         t.node_leftNode = null;
//         t.btn_qiandao = null;
//         t.btn_rankBtn = null;
//         t.btn_saodang = null;
//         t.btn_startgame = null;
//         t.btn_setting = null;
//         t.btn_sidebar = null;
//         t._btnNames = ["btn_qiandao", "btn_rankBtn", "btn_saodang", "btn_startgame", "btn_setting", "btn_sidebar"];
//         return t;
//     }
//     __extends(t, e);
//     __decorate([u(cc.Label)], t.prototype, "txt_title", void 0);
//     __decorate([u(cc.Label)], t.prototype, "txt_levelstate", void 0);
//     __decorate([u(cc.Label)], t.prototype, "txt_zhangjielb", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_rightNode", void 0);
//     __decorate([u(cc.Node)], t.prototype, "node_leftNode", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_qiandao", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_rankBtn", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_saodang", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_startgame", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_setting", void 0);
//     __decorate([u(cc.Button)], t.prototype, "btn_sidebar", void 0);
//     return __decorate([l("Module_Fighting_UIBindings")], t);
// })($uIBindings.default);
// exports.default = d;

import UIBindings from './UIBindings';

const { ccclass, property } = cc._decorator;

/**
 * 建议类名: FightingUIBindings
 */
@ccclass('Module_Fighting_UIBindings')
class ModuleFightingUIBindings extends UIBindings {
    /** 标题文本 */
    @property(cc.Label)
    public txt_title: cc.Label | null = null;

    /** 等级状态文本 */
    @property(cc.Label)
    public txt_levelstate: cc.Label | null = null;

    /** 章节列表文本 */
    @property(cc.Label)
    public txt_zhangjielb: cc.Label | null = null;

    /** 右侧节点 */
    @property(cc.Node)
    public node_rightNode: cc.Node | null = null;

    /** 左侧节点 */
    @property(cc.Node)
    public node_leftNode: cc.Node | null = null;

    /** 签到按钮 */
    @property(cc.Button)
    public btn_qiandao: cc.Button | null = null;

    /** 排行按钮 */
    @property(cc.Button)
    public btn_rankBtn: cc.Button | null = null;

    /** 扫荡按钮 */
    @property(cc.Button)
    public btn_saodang: cc.Button | null = null;

    /** 开始游戏按钮 */
    @property(cc.Button)
    public btn_startgame: cc.Button | null = null;

    /** 设置按钮 */
    @property(cc.Button)
    public btn_setting: cc.Button | null = null;

    /** 侧边栏按钮 */
    @property(cc.Button)
    public btn_sidebar: cc.Button | null = null;

    /** 按钮名称数组 */
    protected _btnNames: string[] = ["btn_qiandao", "btn_rankBtn", "btn_saodang", "btn_startgame", "btn_setting", "btn_sidebar"];

    constructor() {
        super();
    }
}

export default ModuleFightingUIBindings;